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Inability to re-spec Attributes and Mastery points. You've memorised each quest, objective, boss tactic, quest dialogue, lore piece and story. After doing the first few acts 20 times, you will want to shoot yourself in the head. Forced to level up through the same content 3 times. Apparently upcoming Crucible DLC will add some much needed end-game. It's the same stuff except with possibly better loot. Let's not pretend the third time playing through the exact same content (Ultimate) is end-game. Farming and grinding is very tedious, as you have to create a new instance each time, travel to the boss, and then kill the boss in the same way each time. Few Epics (which you will mostly use even on Ultimate) define builds, just rather complement them a bit, possibly with a skill that is usually underwhelming. Build defining legendaries should drop much earlier, as by the time you get them (lvl requirement 75 usually) you've done almost everything in the game. Note: I have no problem with the drop rates of Epics and Legendaries, just that they should drop APPLICABLE equipment more often.
RESET MASTERY POINTS GRIM DAWN CHEAT ENGINE UPGRADE
This would still mean you rarely get an upgrade as there are many build variations within classes, but at least we are getting closer to a rewarding loot system. A simple change would be to at least give you an increased chance of items for either of your hybrid classes, where applicable. This problem is exacerbated by the rarer the items are, making legendary items for your class and also your build pretty much impossible to get. This is because there is no additional weighting to get a higher chance of items for either of your classes, nevermind your build. 99% of the loot in Grim Dawn is worthless junk as you will discover. Look at Loot 2.0 with Diablo 3 RoS for an example of a rewarding loot system. Loot system is antiquated and non-innovative and non-rewarding. You will discover there are only some builds that are HC Ultimate viable. Not HC (hardcore) friendly as it does not have second life passives, has spike damage and balance issues too. + Components and augments for the tinkerer and min-maxer in all of us. + Deadly traps and unique boss encounters, with tactics and preparation needed.
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+ Choices that matter and affect playthroughs + Ability to re-spec Skill and Devotion points + Investing Devotion points opens up further possibilities for each hybrid class. + Hybrid classes of the six available classes means a ton of options. + Memorable appropriate music, just the way a post-apocalyptic Victorian-era-inspired game should sound like. + Handcrafted world design where each cave and dungeon and setting is unique. + Beautiful and varied artwork, even though the engine is starting to show its age. The community is still toxic, but just don't go there and you will be fine. Sorry Crate, but you did it to yourself.Įdit Edit: I've reverted back to a positive review because of a dev that kindly looked into the whole episode on the forums and sorted it out. As such, it is very hard to recommend now, so I have changed it to a thumbs down. Grim Dawn is an excellent single-player ARPG, that is easy to recommend though it has its flaws.Įdit: After going on the GD forums with its toxic community and having both my General Discussion and Feedback thread locked, I have come to the realisation that the flaws in this game are ultimately permanent and will never be addressed.